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Relay history

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Relay history Empty Relay history

Post by Norabder Sat Jan 27, 2018 9:26 pm

The goal here is simple, to create a definitive timeline for all events that have happened in the relay lore. The first step is to list every event we can remember, don't worry about timings or order I just want a list of key events going back as far as we can remember.
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Post by Apothecary Meros Sun Jan 28, 2018 4:32 am

The first rp I ever did here was with Falco, Ris, Plaggy and Zorn, where we had to take the head of this Red Corsair and take it to some Imperial governor who wanted a data chip in the marine's skull. Slig played an Inquisior who crashed the party, and used a grenade to blow off Meros' arm.

Meros was lost after that mission when Ris left him in a room with two callidus assassins. He beat one to death, and while the other had two power swords impaled in his chest, Meros grabbed her and jumped out a window. The very last action of that rp, was a woman dragging Meros into a Valkyie and disappearing.

The sequel began with Meros being strung up by his arm an legs in a semi-submerged metal box. A big bloke with a knfe came in, but Meros managed to break his bindings and pummel the poor sod. I don't remember the exact sequence of events, except that the woman was Falco's sister, who Falco then shot, and Meros blew up a Penitent Engine with a Krak Grenade to the exhaust.

Some time later, Meros had a bionic arm manufactured by a Tau guy.

I think I remember some sort of rp where Falco took us all back in time to kill another Falco.

Ah, one thing I remember very clearly was when Falco tried to shoot Muffin, so my Kriegsman '666' engaged him in a brief duel. 666 was decapitated, and then Falco shot Meros in the chest with a Digital Melta. When Ris healed Meros, I think that was the only time he'd done anything nice to Meros. Now most of his insides are bionics, Huron Blackheart-style.
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Post by Apothecary Meros Sun Jan 28, 2018 5:00 am

I should also point out that myself, Falco and Lucan were musing over the idea of making a brief backstory to the Relay rps we started with, just to explain why everything is the way it is. Like how the Horus Heresy explains 40k.

The basic idea was the establishment of the Ordo Relayus in M41, where interesting individuals of all races and allegeances were gathered to work together to hunt for relics and knowledge, with the understanding that they were acting for the betterment of the galaxy, not just one particular faction.

Similar to the Deathwatch, there were stations across the galaxy where teams of Relayus Inquisitors and their allies (people who work with the Relay but are not considered Inquisitors) would gather, as well as an Astartes chapter known as the Vault Guard, who would defend these stations and act as a vanguard for the Inquisitorial forces when required. The Vault Guard fortress monastery was a vessel, though.

Other Imperial agencies challnged the Lord Inquisitor of the Relay, (insert high gothic interpretation of 'Ed' here) about our interaction with Xenos, which was quelled by comparing it to how the Ordo Malleus uses daemonhosts, and the Ordo Xenos uses Xeno tech.

As mistrust grew, the Relay experienced several infiltrations from other Imperial agencies, and while these spies were often found, the revealation that the Relay had allied with agents of Chaos was made by none other than Ed himself, who had chosen to surrender to the Ordo Hereticus and expose the Relay in an effort to save himself.

The various stations of the Relay suffered attacks from the Adeptus Astartes, Sisters of Battle, Militarum Tempestus and Inquisitorial forces, in an effort to scour them from Imperial history. The only station whose staff were able to escape, was ours, as the Vault Guard fortress monastery and Chapter Master were on-hand to escort our escape once fighting became futile.

And so then we were, drifting through space aboard the Metalus Gravus. That's when the first rps began.

The exact events are liable to change in order to fit with everyone's personal perceptions and stories.
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Post by Muffin Heretic Sun Jan 28, 2018 7:47 pm

The Warbands History:

The Hintr Mondt Incident:
A unkown Criminal managed to flee to the small Factory Planet of Hintr Mondt.
The well known local Prositute Victoria was found dead, her daughter and sister went missing in the slums of the Main City.
The two of the three officials chasing said Criminal wound up dead, the governor locked himself in and the City fell under Marshall law.
One of the Players found Victorias Daughter, pregnant and stole her sole possession (a jacket).
The Remaining official starts recruiting willing men, in the aid of finding the Criminal.
Chaos Breakes out in the city, many random shootouts occur.
Victorias Sister is found alive and well, although disturbed, Fee joins the search for the Criminal.
Victorias Daughter is rescued from her tormentor by one of the Players, she opens up to him that she is a Psyker.
A Contingent of Ultramarines is sent to aid in the hunt for the Criminal.
Fighting breaks out in the Outskirts of the City as the local Militia clashes with the Official and his ragtag Army.
One Ultramarine Thunderhawk is shot down on site.
The decision is made to bombard the city, due to massive outbreaks of Chaos.
The Official reveals that it has been the Criminal all along, simply wearing a very large Hat.
The Criminal, Muffin Heretic flees the city together with Fee and the sole surviving player, who is slowly growing a crab leg.
J, the Psyker girl teleports herself onto the biggest ship she can see as it opens up the hatches to bombard the city, sadly, due to her beeing unfamilliar with her power, she fails in teleporting her up to now only friend.
J is picked up the Ultramarines who shortly after, send her to be picked up by a black ship.

The first Bar-Visit
Accompanied by a disgruntled psyker girl and a deamonic possessed woman, Muffin, currently suffering from a moment of depression and insanity is dragged into a Bar where she, as usual got drunk as fuck.
For reasons beyond her, fighting broke out and she fled together with her new friends, one of them a big red guy with a hole in his chest.

Meros' Axe Incident
Once uppon a time, in a certain Bar, Muffin and Rastanette tortured a Guardsman to death, the Deamon resulting from it was sealed in Meros' Chainaxe.

Retrocless V
On the Mission to capture some Relic or Piece of Knowledge, the Warband, now consisting of Rastanette, Fee and Muffin breaks appart, leaving Rastanette and Fee within some trenches while Muffin joins Ristiald and Falco on their adventure to find the thing.
Meanwhile, Segovax is tearing himself downwards a Monolith after somehow having landed ontop of it.
Norabder the very disgruntled Lamenter is building a Fort of dead Necrons, a amazing endevour, had it not been for his bad luck, which saw him soon fighting his now alive Fort.
The Muffin, Falco, Meros and Ristalion Crew gets surrounded by Necrons closeby a Promethium Factory.
Thinking about how pretty the fire will be, Muffin sacrfices herself by blowing herself up together with the Factory and the largest chunk of Necrons.
Ristiald steals Muffins Boots.

The Crazy Hunt
Tormented about the loss of their leader, Rastanette and Fee become driven, deciding on bringing Muffin back.
Using Warpfuckery, they enter the Warp, using the Rule34 to visit the exact time at which Muffin died, kidnapping Falco, to use him as the Sacrifice to conjure - what they hope - will be the Deamon that possessed Muffin.
The other Relay Members go on a Hunt, to save Falco.
At the Moment Muffin dies, within the Warp, she is seen riding a Red Angel trough the immaterium, laughing about the foolishness of mortals.
Trying to conjure her, results in Fee becoming possessed with the Spirit of a long dead Khorn Bezerker.
Filled with hatred and anger, Rastanette sets the Rule34 to explode and teleports off, using a chaos-infused Warp-Spider device.
Most things turn back to normal, Fee and Muffin are dead.
Rastanette teleported onto a Black Ship, which was nearby in Realspace, from there, she starts her quest to bring back Muffins Warband.

The Boots
Having discovered that the boots of Muffin hold a powerfull Bloodthirster within them and thus cannot be destroyed, Ristiald decides that they have to belong to the black library.
Two young girls, sent out by their Warmaster - Rastanette - visit the Bar to get back the Boots. An Item, which Rastanette believes, is capeable of bringing back Muffin the Deamon.
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Post by Norabder Sun Jan 28, 2018 10:38 pm

Are the events of Ophelia and baal almost being over run cannon? Muffin since it was your RP it's up to you.
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