Ashes of Eirualia Recruitment

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Ashes of Eirualia Recruitment

Post by Lucan Tyrius on Sun Jul 09, 2017 2:52 am

This will be a High Fantasy medieval Esq RP with darker undertones. Classes and "spells" I leave up to you, but must be approved by me first. When making a submission please be sure to explain the details of what your abilities and/skills do. Equipment will also be left to you, but must also be approved. For an easy character just do a level two-three DND 5th Ed character.

Chance, including success in combat will be determined by dice rolls and a table I made.
Things like stats don't factor in.

Turns will allow you to move, talk and attack or cast an ability. A turn will end once all players have responded. Please pay attention to any posts made already in the turn, as these will be considered as happening first.

For more specilized characters please contact me on the discord, as it's easier for me to have a long conversation there.

The Setting
Elegosia is a Continent with a mild climate d main land, and several islands of various climes. Many races flourish here including: Goblins, Ogres, Beast Folk such as Sayters and Centaurs, and even Fae. But other creatures stalk the night, such as the feral Lycan clans, restless spirits that seek to slay the living, Vampires who veiw all as tools or cattle... And other, more unsavory things. The Vampire royalty of Ravenholm have begun a war with the Human Kingdom of Volakryia using an army of Lycan and Goblin slaves. King Carl Bradden has tasked his vassel Lord Solius of the Order of The Serpent to find a solution to this new threat. Lord Solius has put out a bounty to any person who can bear arms to meet him at his Chateau to go on an expedition to recover a powerful artifact from a lost civilization called Eirualia. Wealth, Glory, Honor, and bloody battle await those who join...

Character requirements

Name
Race
Age
Gender
Weapons
Armor
Spells/abilities

Notes
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Re: Ashes of Eirualia Recruitment

Post by Apothecary Meros on Sun Jul 09, 2017 5:07 am

Name: Gabriel Durante DuCasse
Race/Sub-race: Human
Age: 37
Gender: Male
Spells/Acts of Faith: Night vision, mind reading, forced persuasion
Night Vision: Immediately after casting, Gabriel is able to see the night time environment as clear as day.
Mind Reading: Gabriel's eyes glow a faint green, as all of his concentration is taken to delve into the target's mind, and know their exact thoughts and feelings at that moment. He can only keep this up for about 10 seconds before the mental strain becomes too much to bear.
Forced Persuasion: The target becomes a slave to Gabriel, and will do exactly as he says. Those weak in mind could be held in this trance for a couple of hours, while those with mental fortitude may only be under his control for seconds before DuCasse is forced to release them.
Weapons: Battle axe, throwing knives, cinquedea dagger
Clothing/Armour: Cloth garments with a red leather jacket as well as leather arm-wraps and boots, plate helmet; (under clothing): chainmail vest, plate vambraces, plate greaves
Misc Equipment: Smoke bombs, knife pouch, large satchel bag, axe sheath, dagger scabbard horse, quill, ink, a couple of blank scrolls of parchment

Notes: Though classed as a highwayman, Gabriel DuCasse doesn't often kill targets; instead, he steals their secrets with his telepathic power, and sells his knowledge to the highest bidder. In detail, his powers allow him too: see in the dark as if it were day, hear a target's thoughts within their head, and force a target to do whatever Gabriel pleases for a short time - such as performing simple actions, revealing truthful information, or having their feelings and emotions influenced at DuCasse's will.

Please note that to get the full image in view, you will need to open it in a new tab. It's so big, it gets cut off.

Spoiler:




Last edited by Apothecary Meros on Sun Jul 09, 2017 2:04 pm; edited 1 time in total
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Re: Ashes of Eirualia Recruitment

Post by Muffin Heretic on Sun Jul 09, 2017 12:22 pm

Name: Hervor Valkyrja
Race/Subrace: Human
Age: 23
Gender: female
Spells/Acts of Faith: Bloodsorcery
Healing - draws uppon the blood of either the enemy of a bleeding comrade to heal wounds
Protecting - absorbing the life energy from blood to create a force strong enough to repell physical attacks
Weapons: Bidenhänder
Clothing/Armor: Chainmail, German Sallet (helm), leather kneekaps and boots, grey throusers and tunik as well as a grey hooded cape
Misc Equipment: hip flask filled with strong booze, a knappsack filled with bacon, a char filled with seemingly neverending cookies

Notes: Sold her soul in exchange for neverending cookies and the ability to not need to poop.
Loves nothing more then seeing people flee from her in terror.
Badly scarred due to some early, naive Bloodsorcery researching.
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Re: Ashes of Eirualia Recruitment

Post by Some Kitty Cat on Sun Jul 09, 2017 1:49 pm

Name: Kathrin "Kat" Annullera
Race: Human/Feline hybrid
Age: 21
Gender: Female
Weapons: Two dagger
Armor: Light leather Armor covered with a black, hooded coat.
Spells/abilities: Void Magic. (Void magic describes the of yet still rather unexplored practice of nullifying energy. While it is called "nullifying" it is well known that energy cannot be lost so using this kind of Magic is considered very dangerous for the caster because the energy is still being stored somewhere in his/her body, and the human body can only hold so much energy.)
Voiding - Creates a small area which absorbs any energy which gets in contact with it, storing it somewhere in the casters body. The amount which can be stored is limited tho depending on the caster and because of this the energy need to be converted and released.
Kathrin usually does this by eighter one of the following to spells:
Compression - Compresses a desired amount of energy into a small area, effectively creating a explosion of which the size is depending on the amount of energy used.
Force release - Forcefully releases the stored energy in the area around it in form of a shock wave of with the strength is depending on the amount of energy used.
Misc Equipment: A water skin, A notebook where she writes down ideas and theories about new Void spells, Cat nip, A potato

Note
Being experimented on in her youth she got cat ears and a tail. The experiment failed tho and left her barely alive at the time with the cat ears and the tail only being able to be moved (she cant heat with the cat ears. Still has her normal ears tho.). Back at the group she was experimented on she noticed them talking about potential use of Void magic which got he to study this kind of magic by stealing a book about it from them (which later in live she sadly lost but not without learning the basics). After that she started to wear a black, hooded coat so that no one could see her ears and tail for some might see her as freak or mutant or some others maybe as some kind of "good" to sell off.
Interestingly even tho the most cat-like abilities like enhanced eye sight by night and superb hearing do not work but she still is affected by cat nip and somehow is able to purr.
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Re: Ashes of Eirualia Recruitment

Post by Lucan Tyrius on Sun Jul 09, 2017 4:25 pm

Name: Frederick Hoffman
Race: Human
Age: ?
Gender: Male
Class: Ordinator (Eldritch Knight)
Weapon: Cup guard longsword
Armor: Steel plate with chain mail shirt, full helm, black and yellow cloak and hood.
Spells:
Weakening Strike: your weapon strikes undercut a creature’s resistance to your spells. When you hit a creature with a weapon attack, that creature is weak against any spell you cast before the end of your next turn.

Bound Weapon: you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon on your turn, causing it to teleport instantly to your hand.

Blink: you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near).  While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can’t see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren’t there can’t perceive you or interact with you, unless they have the ability to do so.

Chain lightning: You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

Detect Hidden: You can see though illusions and invisiblity, up to 30ft, effect ends after 1 turn.

Notes: A pragmatic and even ruthless man he has little interest in the plesentries of society, instead focusing on how best to serve his order. His devotion has earned him the Rank of Knight-Captain in the Order of the Serpent, and his mastery of the arcane and blade is more than a match for most warriors.
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Re: Ashes of Eirualia Recruitment

Post by senera2000 on Mon Jul 10, 2017 12:13 am

Name: Senera Fernando
Race: Human
Age: 17
Gender: Male
Weapons: Pickhammer(with spike), Shield, knife
Armor: Full Plate armor
Misc Equipment: Dry food rations for several days, 2 water canteens, Gold-plated medallion shaped like the sun.

Acts of Faith:
Divine Sense- The presence of strong evil registers on the Paladin's senses like a noxious odor and powerful good rings like heavenly music in his ears. He can open his awareness to detect such forces. Thus he can know the location of any celestial, fiend, or undead within 60 feet of him that is not behind total cover. The Paladin knows the type (celestial, fiend, or undead) of any being whose presence he senses, but not its identity. Within the same radius, the Paladin also detects the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

Lay on Hands- The Paladin's blessed touch can heal wounds. He has a pool of healing power that replenishes when he takes a long rest. Alternatively, the Paladin can expend this power from your pool of healing to cure the target of one disease or neutralize one poison affecting it. He can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, provided he has enough healing power. This feature has no effect on undead and constructs.

Divine Smite- When the Paladin hits a creature with a melee weapon attack, he cals upon the wrath of the gods to Smite his foes, dealing massive damage. The damage increases even more if the target is an undead or a fiend.

Command- The Paladin speaks a one-word command to a creature he can see within range(60ft). The target must follow the command on its next turn. The spell has no effect if the target is Undead, if it doesn't understand the caster's Language, or if the command is directly harmful to it.

Zone of Truth-(Verbal and Somatic) Create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point of your choice within range. Until the spell ends,  a creature can't speak a deliberate lie while in the radius. You know whether the spell succeeds or fails on each creature. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth.

Magic Weapon- (Verbal and Somatic) The Paladin touches a non-magical weapon, and calls upon the blessings of the Gods to strengthen and guide it. Until the spell ends(For 1 hour), that weapon becomes a magic weapon with deals extra damage to a target and is more accurate.

Notes: Senera was initially a Paladin of the Order of the Kights of Enoch. It was an order famed for its might and righteousness, and had many new recruits and was rapidly growing in power. However, one day, the king declared the Order to be an enemy of the land and destroyed it. Senera was one of the few survivors. He later joined the Ember Knights to prove the innocence of his former Order and to find out who is responsible for the Knights being declared traitors.



Last edited by senera2000 on Mon Jul 10, 2017 12:00 pm; edited 1 time in total
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Re: Ashes of Eirualia Recruitment

Post by Norabder on Mon Jul 10, 2017 11:14 am

Name: Sir W. Marshall
Race: Human
Age: 26
Gender: Male
Weapons: Lance, longsword, dagger, cavalry bow (see bows used by Mongolian cavalry archers)
Armour: chain mail undershirt, full plate armour, mixed chain mail and plate barding for horse.
Misc. Equipment: horse, quiver full of arrows, food and water supplies.
Abilities: He is one of the most accomplished Dualist's on the land and has defeated every opponent set in front of him.
Notes: Sir Marshall spent years travelling between knightly orders and being trained by the best knights they have to offer in order to master every element of knighthood. Since then he has continued travelling in order to find the greatest challenges to overcome, he has defeated many of the lands greatest knights and most fearsome monsters.
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Re: Ashes of Eirualia Recruitment

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